Counting, place value, and number sense — the Class 1 foundation. Tap a number, see it bloom. No sign-up, no ads.
Diwali is coming and Dadi needs a helper. Learn to count, bundle, read, and write numbers — chapter by chapter — until you can run the shop yourself!
Two piles, one total. Count them all… then find shortcut after shortcut, until adding needs almost no counting at all.
Three chapters. Start by taking away, then subtract big numbers with bundles of 10 — and learn to borrow when the ones run out.
Tap any number and watch that many shapes appear one by one — with place value lighting up tens and ones.
Hit a target from 1 to 20. Drop berries into ten-frames, watch tens and ones light up. The teen-numbers drill.
Build any number from 1 to 100 with +1, +5, and +10 taps. New baskets arrive as you overflow. Earn stars for using the fewest steps.
Hop the sunny number line by tens and ones — build a number, add, or take away, and watch the answer appear under the Sun's feet.
Skip count by 2s, 3s, 5s and 10s — tap the right numbers as the garland lights up. 20 levels, then Free Play unlocks.
Draw the bow and burst only the multiples — numbered balls march the meadow, 2s to 10s, 20 levels.
Skip counting under noise — numbers arrive in random order with distractors mixed in. The fluency step after Number Catcher.
Count backwards by 2, 5, and 10 under noise — descending targets mixed with distractors. The working-memory finale of the skip-counting ladder.
A first look at what adding and taking away actually mean. Join two bunches, guess before you count, pop some away — then see the same numbers travel both ways.
A strand of beads numbered in sequence stretches across the screen — but a few of the bead-lamps are missing their numbers. Pick the right card and light the empty bead. Fifteen levels, 1 to 100, forward and backward.
Balls float by on the string. Tap only the ones in your skip-counting pattern, and let the rest go by. Thirty levels by 2s, 3s, 5s, 7s and 10s — forward, then in order.
Time on the number line. Hop the sun an hour, ten minutes, five or one at a time and land where the problem says. Remember — here 60 minutes make the next hour, not 10!